[Bf-cycles] CUDA Toolkit 6.5 and Volume on GPU
Thomas Dinges
blender at dingto.org
Fri Aug 22 17:16:35 CEST 2014
Hi David,
thanks for the tests!
* Equi-Angular and MIS is only implemented for Decoupled Ray Marching,
which we cannot enable on GPU yet due to Performance / Stability issues.
I will change the UI accordingly (for example disable the button when
GPU is used).
* The performance drop when using a texture is to be expected, Decoupled
Ray Marching helps here quite a bit, I guess that's why CPU is faster in
that case.
Best regards,
Thomas
Am 22.08.2014 um 15:57 schrieb David Fenner:
> On GTX titan, mike pan test:
>
> 2.71 official 27.62
> vainilla cuda 6.5 28.07
> volume cuda 6.5 28.25
>
>
> Notes: Was testing volumes and with a simple world volume and a lamp
> now it's actually much faster than cpu (before gpu was crazy slow).
> Haven't tested it with more complex scenes. I noticed though that in
> gpu volume gets always sampled as "distance" sampling, no matter the
> setting. Cpu however respects the other settings (equiangular, etc).
> In distance gpu much faster and its also faster when bounces are
> introduced, something that in older builds really killed gpu performance.
>
>
>
>
>
> 2014-08-22 8:48 GMT-04:00 Tungerz <tungerz at gmail.com
> <mailto:tungerz at gmail.com>>:
>
> Probably nothing,
> I was upgrading my Cuda Toolkit to 6.5 (From 6.0)
> My Norton antivirus picked up a virus from file nppc32_65.dll =
> Suspicious.Cloud.7.F
> Anyone else on windows had this?
>
> Great results, looks like a small price to pay for gpu volume and
> scatter.
> Worth ever bit of it :)
>
> Cheers,
> ~Tung
>
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