[Bf-cycles] Optimization project idea
ishrox123 at gmail.com
Sun Apr 13 09:53:25 CEST 2014
Hi, maybe this is a stupid idea but I thought maybe an option in the hair
rendering in cycles to render in more or less detail/polygon count
according to the number of pixels that it will take.That could also include
subdivision surface and maybe even a node to be inputted into osl shaders.
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