[Bf-cycles] Optimization project idea

Hadrien Brissaud hadriscus at gmail.com
Sun Apr 13 12:45:34 CEST 2014


this sounds like what OpenSubdiv would do ? Implementation is planned if
I'm not mistaken.


On 13 April 2014 09:53, ishly habib <ishrox123 at gmail.com> wrote:

> Hi, maybe this is a stupid idea but I thought maybe an option in the hair
> rendering in cycles to render in more or less detail/polygon count
> according to the number of pixels that it will take.That could also include
> subdivision surface and maybe even a node to be inputted into osl shaders.
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