[Bf-cycles] Fwd: Viewport render keyboard shortcut + minor Cycles viewport interface consideration
David Black
db4tech at yahoo.co.uk
Fri Sep 6 01:43:10 CEST 2013
Hi Daniel,
I also like that idea, although we then have two keys + mouse selection
for 'Viewport Shading Rendered'. I tried to think of ways to keep it as
simple as possible by just expanding on what we already have, a choice
of Alt Z or Alt ZZ.
By the way (a bit off topic but in case they view the Cycles ML), I
would like to thank whichever developer implemented 'GG' Edge Loop
slide, such an elegant idea!
Thank you kindly,
David
--
3d-designs-davidblack.blogspot.com
<http://www.3d-designs-davidblack.blogspot.com>
On 06/09/2013 00:06, Daniel Salazar - 3Developer.com wrote:
> Instead of trying to select hotkeys for every viewport mode I would
> prefer one hotkey to open a menu, similar to Ctrl Tab in edit mode
>
> http://www.pasteall.org/pic/show.php?id=58801
> Daniel Salazar
> patazstudio.com
>
>
> On Thu, Sep 5, 2013 at 4:55 PM, Carlo Andreacchio <carlorules at gmail.com> wrote:
>> Hi All,
>>
>> I would vote against using Alt Z-Z to switch to texture viewport first then
>> to cycles. The way texture viewport mode works is that it loads up all the
>> textures in to GPU ram and there is no way of clearing it out of GPU
>> memory... Which then poses a problem for people dealing with large GPU
>> scenes. Having a dedicated key which doesn't switch through any other modes
>> is ideal.
>>
>> I vote for shift Z as Bassam suggested to become the standard hotkey.
>>
>> Carlo
>>
>>
>>
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