[Bf-cycles] Fwd: Viewport render keyboard shortcut + minor Cycles viewport interface consideration

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Sep 6 01:06:57 CEST 2013

Instead of trying to select hotkeys for every viewport mode I would
prefer one hotkey to open a menu, similar to Ctrl Tab in edit mode

Daniel Salazar

On Thu, Sep 5, 2013 at 4:55 PM, Carlo Andreacchio <carlorules at gmail.com> wrote:
> Hi All,
> I would vote against using Alt Z-Z to switch to texture viewport first then
> to cycles. The way texture viewport mode works is that it loads up all the
> textures in to GPU ram and there is no way of clearing it out of GPU
> memory... Which then poses a problem for people dealing with large GPU
> scenes. Having a dedicated key which doesn't switch through any other modes
> is ideal.
> I vote for shift Z as Bassam suggested to become the standard hotkey.
> Carlo
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