[Bf-cycles] Procedural textures - Add or Remove options?

Gottfried Hofmann gottfried at blenderdiplom.com
Sun Mar 10 21:18:36 CET 2013


On 03/10/2013 10:26 AM, Thomas Dinges wrote:
> 2) Noise Wave (Wave Texture).:
> * There are 3 variations atm, which are not enabled: NODE_WAVE_SINE,
> NODE_WAVE_SAW and NODE_WAVE_TRI
>
> Anyway, I think we should either re-enable those or remove the code. I
> could port it to an OSL shader, if someone really needs it.

Those come in handy sometimes, so I vote for keeping it!

Cheers,
Gottfried


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