[Bf-cycles] MAX_CLOSURE limit

Dan McGrath danmcgrath.ca at gmail.com
Tue Jul 30 01:54:50 CEST 2013


Hi,

Curious, why not just make it a preference option and let the user
control it, with the default being something sane?

On Mon, Jul 29, 2013 at 7:32 PM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> I think this can be increased. The limit was quite low initially
> because increasing it made CUDA render slower, but last time I
> increased it there wasn't actually any performance difference, so
> probably it can be increased further without problems. Just do a quick
> test to confirm that it has no or very minimal impact and then you can
> increase the limit.
>
> The extra memory usage is probably not an issue, it's just a few KB
> per thread I guess.
>
> On Tue, Jul 30, 2013 at 12:20 AM, Thomas Dinges <blender at dingto.org> wrote:
>> Hi Brecht,
>> today I got a blend file from a friend, which has a lot of closure nodes
>> in one tree.
>> It's some kind of dispersion node setup with lots of shaders, about 30
>> glass shaders, combined with about 30 add shaders.
>> The problem here is, that after some amount of add closures, it just
>> ignores more. I checked the code and increased MAX_CLOSURE to 32, which
>> then allows Cycles to use more of that tree.
>>
>> Maybe this kind of setup can be achieved differently, without using that
>> many closures.
>> I guess it's a corner case, otherwise we would have gotten bug reports
>> about that limit before.
>>
>> Anyway, would there be problems with increasing MAX_CLOSURE? As it's
>> used for our ShaderClosure struct, probably a higher memory footprint?
>>
>> I will check if I can upload the .blend file later, if needed.
>>
>> Best regards,
>> Thomas
>>
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
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