[Bf-cycles] MAX_CLOSURE limit
blender at dingto.org
Tue Jul 30 02:05:45 CEST 2013
That is not possible, as it's used as an array size in the code.
Brecht, I will run some tests and increase to probably 64 if that
doesn't cause performance problems. (32 was still too low for that
Am 30.07.2013 01:54, schrieb Dan McGrath:
> Curious, why not just make it a preference option and let the user
> control it, with the default being something sane?
> On Mon, Jul 29, 2013 at 7:32 PM, Brecht Van Lommel
> <brechtvanlommel at pandora.be> wrote:
>> I think this can be increased. The limit was quite low initially
>> because increasing it made CUDA render slower, but last time I
>> increased it there wasn't actually any performance difference, so
>> probably it can be increased further without problems. Just do a quick
>> test to confirm that it has no or very minimal impact and then you can
>> increase the limit.
>> The extra memory usage is probably not an issue, it's just a few KB
>> per thread I guess.
>> On Tue, Jul 30, 2013 at 12:20 AM, Thomas Dinges <blender at dingto.org> wrote:
>>> Hi Brecht,
>>> today I got a blend file from a friend, which has a lot of closure nodes
>>> in one tree.
>>> It's some kind of dispersion node setup with lots of shaders, about 30
>>> glass shaders, combined with about 30 add shaders.
>>> The problem here is, that after some amount of add closures, it just
>>> ignores more. I checked the code and increased MAX_CLOSURE to 32, which
>>> then allows Cycles to use more of that tree.
>>> Maybe this kind of setup can be achieved differently, without using that
>>> many closures.
>>> I guess it's a corner case, otherwise we would have gotten bug reports
>>> about that limit before.
>>> Anyway, would there be problems with increasing MAX_CLOSURE? As it's
>>> used for our ShaderClosure struct, probably a higher memory footprint?
>>> I will check if I can upload the .blend file later, if needed.
>>> Best regards,
>>> Thomas Dinges
>>> Blender Developer, Artist and Musician
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
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