[Bf-cycles] GSoC - Hair shaders for cycles strand

Girish Ramesh rgirish28 at gmail.com
Sat Apr 20 18:49:05 CEST 2013

Hi all,

I was wondering whether implementing the Marschner model (
http://www.cs.cornell.edu/~srm/publications/SG03-hair-lr.pdf) or the Dual
Scattering model (http://www.cemyuksel.com/research/dualscattering/) as
advanced shaders for cycles strand rendering would make a good project.
Maybe, if time permits, I can tackle GPU support for cycles strand or it
could be another possible project altogether. Please do share your thoughts
on my ideas. Thanks!

Girish Ramesh
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