[Bf-cycles] How to create transparent material with refraction but without reflection

Prashant Sohani prashant.sohani at gmail.com
Sun Oct 14 10:48:44 CEST 2012


This probably does not amount to the same thing visually, but perhaps you
could switch off the reflection render pass for the relevant objects. Or
map that pass onto a separate renderlayer, and then composite.

On 14 October 2012 14:14, Przemyslaw Golab <gbirdboy at gmail.com> wrote:

> Hello,
>
> I'm stuck on interesting technical challenge ^^'
>
> Is there a way to have transparent material with IOR but without
> reflection?
>
> Glass BSDF is reflective and I have no idea how to create material, where
> reflection could be added separately with glossy node for better control.
>
> Any ideas?
>
>
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>
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