[Bf-cycles] Render tiles in GPU vs CPU
cal at cal3d.com
Thu Nov 8 20:25:00 CET 2012
just found this thread
about Cycles tiles.......is there a concise tutorial or synopsis of all that you
have found that can be added
to the Wiki for users?
I had found this same problem a few weeks ago, and posted several places asking
if anyone had the same
problem or knew about it, but did not get any answers. So this Bugtracker
thread and this Bf-Cycles group
has been very helpful to explain the problem and solutions.
But would be even more helpful if it could be distilled down to help users know
what is the best setting
or at least where to start to find the best setting for their setup.
Cal McGaugh (user)
On November 8, 2012 at 8:49 AM Przemyslaw Golab <golab.przemyslaw at gmail.com>
> Cycles Wiki Manual lacks info about tiles - or I'm blind - maybe this is the
> What Daniel and Sergey wrote here is partially new for me to. :)
> Although I found tiles size commit in (really nice) Release Logs of Cycles.
> There is just so many new infos there that it's easy to forget or miss
> something ^^' Sometimes descriptions may be too confusing to understand for
> some users, but for that we have forums :)
> Cycles Manual and Releas Logs are super good and informative, but sometimes
> something may be missed, which is normal, questions on ML is good red light
> for missing docs. I think.
> There could be more info about Cycles not included in docs (manual & release
> logs), for example some about how to work with multi GPU - Andrew Price had
> few question here about why only one GPU is used by Cycles and how to fix it -
> or muli GPU + tiles.
> Bf-cycles mailing list
> Bf-cycles at blender.org
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