[Bf-cycles] A Single "Cycles" Shader

Paulius Mscichauskas visprotis at gmail.com
Fri Mar 30 21:51:29 CEST 2012


Why not just actually make a node group and add it into official blender?...

On 30 March 2012 18:58, Brecht Van Lommel <brechtvanlommel at pandora.be>wrote:

> I agree there should be a "ubershader" that contains many options and is
> similar to Blender Internal materials, but I haven't gotten to implementing
> this yet. It would indeed be convenient to quickly set up material. For now
> it's also possible to create a node group that does something like this.
>
> Brecht.
>
> On Wed, Mar 28, 2012 at 11:05 PM, Christophe Leyder <shotalot at gmail.com>wrote:
>
>> Hey Brecht,
>>
>> Im really loving how Cycles is coming along, but I have a slight concern
>> about the direction the shading workflow is taking.
>>
>> Currently, in the materials tab, the shaders presented with Cycles feel
>> very "technical" and un-artist friendly, let me explain why:
>>
>> "Glossy BSDF", "Transparent BSDF", "Transcusent BSDF", "Diffuse BSDF" to
>> me as an artist should be parts of a shader, not individual shaders.
>> To elaborate, from using a whole lot of other engines these past few
>> years, the one thing they have in common is they have unification.
>> Unfication in Blender in general is seriously lacking, and I would hate to
>> see Cycles go even further down that road. My suggestion is:
>>
>> Have a "basic" shader with the current "shaders" combined, (I really dont
>> know the maths and stuff behind this though). Rather have the current
>> scattered system as inputs in the nodes system, because by all means, they
>> WILL be usefull there, if someone wants to use them individually, they can
>> plug them straight into the material output. To add, in my experience, a
>> Mix shader shouldnt be a "shader" at all, rather a function in the node
>> tree. eg. Changing the colour of a texture, or placing a decal on a shader;
>> and of course what it does now, mixing shaders.
>>
>> Or to be even safer, just add the "basic" shader to the materials list
>> thats already there, and leave the shaders that are there as is.
>>
>> Just my 2 cents from an artists standpoint! :)
>>
>> Thanks
>>
>>
>> --
>> *Christophe Leyder*
>> *3D Artist\Animator*
>> **
>> www.luma.co.za
>>
>>
>>
>> _______________________________________________
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>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>
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