[Bf-cycles] Cycles and Blender Internal integration.
dfelinto at gmail.com
Wed Feb 8 20:42:50 CET 2012
A somehow simple solution (but still after 2.62 is out) is to support the
is_update flag for scene datablocks. 
With that implemented an add-on like this should do the job:
As a temporary hack you can use this one with Blender 2.61/2.62:
(also I didn't read your whole problem, but only the python part of it, and
decided to give it a go for fun)
2012/2/8 Brecht Van Lommel <brechtvanlommel at pandora.be>
> This workflow would be good to improve yes, but definitely not for
> 2.62, we're too close to release for such big changes.
> On Tue, Feb 7, 2012 at 10:58 PM, Cezary Kopias <cezary.kopias at gmail.com>
> > HI.
> > This is my first time so everyone be gentle :)
> > Since my English is self learned, I made a image.
> > This is explanation about my work-flow and issue I am having
> > integrating blender internal and cycles.
> > http://www.pasteall.org/pic/26051
> > And hire is my question considering solution a.:
> > How to implement that in bpy python:
> > if scene is switched:
> > if scene is blender internal renderer:
> > for mat in bpy.data.materials: mat.use_nodes = False
> > if scene is cycles renderer:
> > for mat in bpy.data.materials: mat.use_nodes = True
> > and basically do the same comparison before rendering is started
> > it will be used when having to render multiple scenes
> > using different renderers in compositor.
> > I am not sure if this is the right place to post this but this issue
> > should be considered before blender 2.62 is released.
> > Cheers wafa
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
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