[Bf-cycles] Cycles and Blender Internal integration.

Brecht Van Lommel brechtvanlommel at pandora.be
Wed Feb 8 18:21:27 CET 2012


This workflow would be good to improve yes, but definitely not for
2.62, we're too close to release for such big changes.

Brecht.

On Tue, Feb 7, 2012 at 10:58 PM, Cezary Kopias <cezary.kopias at gmail.com> wrote:
> HI.
> This is my first time so everyone be gentle :)
>
> Since my English is self learned, I made a image.
> This is explanation about my work-flow and issue I am having
> integrating blender internal and cycles.
>
> http://www.pasteall.org/pic/26051
>
> And hire is my question considering solution a.:
>
> How to implement that in bpy python:
>
>    if scene is switched:
>            if scene is blender internal renderer:
>                    for mat in bpy.data.materials: mat.use_nodes = False
>            if scene is cycles renderer:
>                    for mat in bpy.data.materials: mat.use_nodes = True
>
>    and basically do the same comparison before rendering is started
>    it will be used when having to render multiple scenes
>    using different renderers in compositor.
>
> I am not sure if this is the right place to post this but this issue
> should be considered before blender 2.62 is released.
>
> Cheers wafa
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