[Bf-cycles] How to avoid updating textures between renders?

Mickaël Bourgeoisat myke at octopod-studio.com
Mon Aug 6 13:35:13 CEST 2012

Le 06/08/2012 13:08, Adriano Oliveira a écrit :
> When animating, updating textures is time consuming in render.
> Is there a way to avoid it, as long as no textures change between frames?
> Adriano A. Oliveira
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
Hi, i don't know the answer of your problem, but i've similar problem 
with the compositor, when i have multiple scene to render, all the 
textures of every scene are loaded between the different renderlayer. 
For exemple, a scene with just a world, another one with the meshes to 
create different passes to make a better control for DOF.
because of this, i can't use gpu on the world scene...
I've tried with last tomato, trunk, openMP and 444 versions, all the 
same ...
So i think the problem is perhaps on the renderlayer, not on the 
textures nodes ...

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