[Bf-cycles] How to avoid updating textures between renders?
Mickaël Bourgeoisat
myke at octopod-studio.com
Mon Aug 6 13:35:13 CEST 2012
Le 06/08/2012 13:08, Adriano Oliveira a écrit :
> When animating, updating textures is time consuming in render.
> Is there a way to avoid it, as long as no textures change between frames?
>
> Adriano A. Oliveira
>
>
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> Bf-cycles at blender.org
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Hi, i don't know the answer of your problem, but i've similar problem
with the compositor, when i have multiple scene to render, all the
textures of every scene are loaded between the different renderlayer.
For exemple, a scene with just a world, another one with the meshes to
create different passes to make a better control for DOF.
because of this, i can't use gpu on the world scene...
I've tried with last tomato, trunk, openMP and 444 versions, all the
same ...
So i think the problem is perhaps on the renderlayer, not on the
textures nodes ...
Myke.
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