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<div class="moz-cite-prefix">Le 06/08/2012 13:08, Adriano Oliveira a
écrit :<br>
</div>
<blockquote
cite="mid:CAOxKvL-BAJcXN3uMj7-1KrxBQQzxcvJj6TVrUtY0JJr0vvWe+A@mail.gmail.com"
type="cite">When animating, updating textures is time consuming in
render.
<div>Is there a way to avoid it, as long as no textures change
between frames?<br clear="all">
<div><br>
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<div>Adriano A. Oliveira</div>
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</pre>
</blockquote>
Hi, i don't know the answer of your problem, but i've similar
problem with the compositor, when i have multiple scene to render,
all the textures of every scene are loaded between the different
renderlayer. For exemple, a scene with just a world, another one
with the meshes to create different passes to make a better control
for DOF. <br>
because of this, i can't use gpu on the world scene... <br>
I've tried with last tomato, trunk, openMP and 444 versions, all the
same ... <br>
So i think the problem is perhaps on the renderlayer, not on the
textures nodes ...<br>
Myke.<br>
<br>
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