[Bf-cycles] Please Give Us Back Volume&Surface Combos

Michael Fox mfoxdogg at gmail.com
Thu Oct 13 00:09:02 CEST 2011

On 13/10/11 09:05, Brecht Van Lommel wrote:
> Hi,
> This change will not limit what is possible to render, it will only
> require a different shader setup. Volume rendering will still support
> using a different shader with a BSDF at the surface. Probably a node
> will be added to make this kind of setup easier, but an Add Shader
> node might already work for now... it depends a bit on how volume
> rendering will interpret closures.
> Layering again is something that can be done with nodes, rather than
> adding sockets. I rather have this sort of thing as nodes, so that you
> can put it in a node group and use entirely as preset, or mix it with
> another group.
> Brecht.
ok so in otherwords, if the volume shader/bsdf is in the pipline it will 
be treated as such instead of having volume and surface seperated, if 
thats the case, im ok with that

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