[Bf-cycles] Please Give Us Back Volume&Surface Combos

Kel M kelvinshrek at gmail.com
Wed Oct 12 21:52:58 CEST 2011


Mix Shader means that that each shader is at half strength. Volume and
Surface shaders occupy different different types of space, and should be
able to coexist.

On Wed, Oct 12, 2011 at 3:24 PM, Paulius Mscichauskas
<visprotis at gmail.com>wrote:

> Mix shader.
> No?
>
> 2011/10/12 Kel M <kelvinshrek at gmail.com>
>
>> Hi Brecht,
>> I just noticed this commit go in today:
>>
>> "Cycles: replace surface/volume sockets in output nodes with a single
>> shader socket,
>>
>> decided it's better to render objects as either surface or volume.
>>
>> This may break the volume rendering patch, but shaders with volume closures still
>> get tagged as having volume closures, so it should be fixable without too many
>> changes."
>>
>> "
>> The ability to render an object with both a surface and a volume shader
>> was a selling point of Cycles. It's how swimming pools must be rendered. I'm
>> asking you to please revert this commit, I was able to make a bunch of
>> beautiful ice sculptures with the volume patch because Cycles allowed both
>> Surface and Volume on the same object.
>>
>> _______________________________________________
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>>
>>
>
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