[Bf-cycles] Please Give Us Back Volume&Surface Combos
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Wed Oct 12 21:43:18 CEST 2011
I'd also like a bit explanation on this change, what are the
consequences in terms of workflow and possibilities?
On Wed, Oct 12, 2011 at 1:24 PM, Paulius Mscichauskas
<visprotis at gmail.com> wrote:
> Mix shader.
> 2011/10/12 Kel M <kelvinshrek at gmail.com>
>> Hi Brecht,
>> I just noticed this commit go in today:
>> "Cycles: replace surface/volume sockets in output nodes with a single
>> shader socket,
>> decided it's better to render objects as either surface or volume.
>> This may break the volume rendering patch, but shaders with volume
>> closures still
>> get tagged as having volume closures, so it should be fixable without too
>> The ability to render an object with both a surface and a volume shader
>> was a selling point of Cycles. It's how swimming pools must be rendered. I'm
>> asking you to please revert this commit, I was able to make a bunch of
>> beautiful ice sculptures with the volume patch because Cycles allowed both
>> Surface and Volume on the same object.
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
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