[Bf-cycles] Base 'Render' samples (simple request)

Jordan Miller jrdnmlr at gmail.com
Fri Nov 11 20:18:59 CET 2011


couldn't the compositer or the cycles engine measure the noise
reduction with each successive pass and thereby achieve a user defined
noise threshold? it would allow standardization of all renderings
(rendered to a noise level of ## dB across >90% of the image)...

as people start to use cycles for animations choosing a pass value
high enough for complex frames may oversample simpler frames and
unnecessarily increase render time. having the end user figure out
which individual frame will have the most noise is also non-trivial.

being able to simply set a "noise level" IMHO would be cleaner
interface and technically more accurate for what the end user is
trying to achieve, while also being scalable to animations and any
desired rendering or compositing complexity.

thoughts?

jordan



On Nov 11, 2011, at 2:04 PM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:

> I don't think this is needed, there is no right value anyway, it
> depends on the scene. I'd rather have a low value that can be
> increased later. There's currently no way to render something without
> understanding that this value needs to be tweaked anyway.
>
> Brecht.
>
> On Thu, Nov 10, 2011 at 6:59 PM, David Black <db4tech at yahoo.co.uk> wrote:
>> Hi Brecht,
>> How do you feel about changing the base 'Render' samples from 10 to 1000 (or
>> 500 at the very least)?
>> Thought it might save complaints and help new users, who don't understand
>> why their new Cycles renders are noisy.
>> Thank you kindly for all your hard work, very much appreciated,
>> my degree work would not have been possible (using Blender) without it!
>> David
>>
>> _______________________________________________
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>>
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