[Bf-cycles] Base 'Render' samples (simple request)

Paulius Mscichauskas visprotis at gmail.com
Fri Nov 11 21:14:48 CET 2011


Wouldn't that slow down everything drastically?

On 11 November 2011 21:18, Jordan Miller <jrdnmlr at gmail.com> wrote:

> couldn't the compositer or the cycles engine measure the noise
> reduction with each successive pass and thereby achieve a user defined
> noise threshold? it would allow standardization of all renderings
> (rendered to a noise level of ## dB across >90% of the image)...
>
> as people start to use cycles for animations choosing a pass value
> high enough for complex frames may oversample simpler frames and
> unnecessarily increase render time. having the end user figure out
> which individual frame will have the most noise is also non-trivial.
>
> being able to simply set a "noise level" IMHO would be cleaner
> interface and technically more accurate for what the end user is
> trying to achieve, while also being scalable to animations and any
> desired rendering or compositing complexity.
>
> thoughts?
>
> jordan
>
>
>
> On Nov 11, 2011, at 2:04 PM, Brecht Van Lommel
> <brechtvanlommel at pandora.be> wrote:
>
> > I don't think this is needed, there is no right value anyway, it
> > depends on the scene. I'd rather have a low value that can be
> > increased later. There's currently no way to render something without
> > understanding that this value needs to be tweaked anyway.
> >
> > Brecht.
> >
> > On Thu, Nov 10, 2011 at 6:59 PM, David Black <db4tech at yahoo.co.uk>
> wrote:
> >> Hi Brecht,
> >> How do you feel about changing the base 'Render' samples from 10 to
> 1000 (or
> >> 500 at the very least)?
> >> Thought it might save complaints and help new users, who don't
> understand
> >> why their new Cycles renders are noisy.
> >> Thank you kindly for all your hard work, very much appreciated,
> >> my degree work would not have been possible (using Blender) without it!
> >> David
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >>
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