[Bf-cycles] build with OSL support

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Nov 10 18:00:40 CET 2011


Thanks, this looks good, I should be able to commit it soon.

Brecht.

On Thu, Nov 10, 2011 at 4:47 PM, Yasuhiro Fujii
<y-fujii at mimosa-pudica.net> wrote:
> The patch is updated (Patch updating information is not automatically mailed?).
>
> 0. Adapted for trunk.
> 1. Diffuse and O-N node are unified.
> http://projects.blender.org/tracker/index.php?func=detail&aid=29193&group_id=9&atid=127
>
>
> On Thu, Nov 10, 2011 at 6:10 PM, Yasuhiro Fujii
> <y-fujii at mimosa-pudica.net> wrote:
>> Additionally, there is a reason to use uniform sampler, not
>> cos-weighted sampler.
>> For example, when
>>    (eye vector) == (light vector) && (eye vector) dot (surface normal) == 0,
>> lambert value is 0.0 but O-N value is not 0.0.
>> Therefore, I think O-N cannot be sampled correctly with cos-weighted sampler.
>> We can write a advanced O-N specific sampler, but I think it is
>> overkill for the 1st implementation.
>>
>> I'm not a renderer expert, suggestions are welcome.
>>
>>
>> On Thu, Nov 10, 2011 at 12:22 PM, Yasuhiro Fujii
>> <y-fujii at mimosa-pudica.net> wrote:
>>> Yes, they converge to the same value. however, difffuse() uses
>>> cosine-weighted importance sampler while my oren_nayar() currently
>>> uses uniform sampler, they have different variances. (Sorry for my
>>> poor English skill...)
>>>
>>> After night's sleep, I started to think that it is a technical detail,
>>> it can be resolved later when it becomes a problem.
>>> OK, I will change the patch to unify diffuse() and oren_nayar().
>>>
>>>
>>> On Thu, Nov 10, 2011 at 2:23 AM, Brecht Van Lommel
>>> <brechtvanlommel at pandora.be> wrote:
>>>> I think it should converge to the same result when roughness is zero?
>>>> At least in blender internal this seems to be the case. Also, looking
>>>> at your code: when sigma = 0, we get m_a = 1 and m_b = 0. As a result,
>>>> all that is left is nl/M_PI, i.e. a regular diffuse BSDF?
>>>>
>>>> Brecht.
>>>>
>>>> On Wed, Nov 9, 2011 at 4:27 PM, Yasuhiro Fujii
>>>> <y-fujii at mimosa-pudica.net> wrote:
>>>>> pros:
>>>>> + Simplify the UI.
>>>>> + Simplify the code.
>>>>>
>>>>> cons:
>>>>> + oren_nayar() and diffuse() have different convergence behavior even
>>>>> if roughness == 0.0, yield very different looks if convergence is not
>>>>> sufficient. In some scene, designers may want to choose oren_nayar()
>>>>> even if roughness == 0.0.
>>>>> + Thus users must know roughness = 0.0 is specialized.
>>>>>
>>>>> I can't decide it because of my poor experience, especially designer's side.
>>>>> What do you think about their cons?
>>>>>
>>>>>
>>>>> On Wed, Nov 9, 2011 at 11:37 PM, Brecht Van Lommel
>>>>> <brechtvanlommel at pandora.be> wrote:
>>>>>> Hi,
>>>>>>
>>>>>> What do you think about implement this as a Roughness input for the
>>>>>> Diffuse BSDF node, instead of a separate one? Internally it can still
>>>>>> be a separate closure/BSDF, but it could just check if(roughness ==
>>>>>> 0.0) diffuse() else oren_nayar().
>>>>>>
>>>>>> Brecht.
>>>>>>
>>>>>> On Wed, Nov 9, 2011 at 6:55 AM, Yasuhiro Fujii
>>>>>> <y-fujii at mimosa-pudica.net> wrote:
>>>>>>> The O-N patch must be updated, however, the compile errors don't seem
>>>>>>> to be caused by this patch. I guess that they are due to tomato branch
>>>>>>> merged.
>>>>>>>
>>>>>>> Blender's source (including cycles) will be changed a lot this week,
>>>>>>> due to a Branch Merger hurricane week:
>>>>>>> http://www.blendernation.com/2011/11/07/developer-meeting-notes-november-6-2011/
>>>>>>>
>>>>>>> I will update the patch when cycles get to be able to compile again.
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
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>>>>>> Bf-cycles at blender.org
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>>>>>>
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
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>>>
>>
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