[Bf-cycles] Alpha

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Nov 9 22:07:00 CET 2011


Thank you!

Daniel Salazar
3Developer.com



On Wed, Nov 9, 2011 at 6:00 AM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> Hi,
>
> It's indeed saving premul (or should be at least). It's possible to
> get straight alpha using the compositor node. We need a way to save
> correct .png images with alpha, but actually this should be solved at
> file save level, not in the render engine. It's on my todo list to
> solve.
>
> Brecht.
>
> On Wed, Nov 9, 2011 at 7:29 AM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
>> Is there any way to save straight alpha? I'm assuming it's currently
>> saving some kind of premul? some light on the matter would be great
>>
>> cheers
>>
>> Daniel Salazar
>> 3Developer.com
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>


More information about the Bf-cycles mailing list