[Bf-cycles] Alpha

Jordan Miller jrdnmlr at gmail.com
Fri Nov 11 06:32:23 CET 2011


wait what? My PNGs from Cycles have the alpha channel intact and have a transparent world. 

jordan





On Nov 9, 2011, at 4:07 PM, Daniel Salazar - 3Developer.com wrote:

> Thank you!
> 
> Daniel Salazar
> 3Developer.com
> 
> 
> 
> On Wed, Nov 9, 2011 at 6:00 AM, Brecht Van Lommel
> <brechtvanlommel at pandora.be> wrote:
>> Hi,
>> 
>> It's indeed saving premul (or should be at least). It's possible to
>> get straight alpha using the compositor node. We need a way to save
>> correct .png images with alpha, but actually this should be solved at
>> file save level, not in the render engine. It's on my todo list to
>> solve.
>> 
>> Brecht.
>> 
>> On Wed, Nov 9, 2011 at 7:29 AM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com> wrote:
>>> Is there any way to save straight alpha? I'm assuming it's currently
>>> saving some kind of premul? some light on the matter would be great
>>> 
>>> cheers
>>> 
>>> Daniel Salazar
>>> 3Developer.com
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>> 
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