[Bf-cycles] World shader disconnecting

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Nov 9 22:01:18 CET 2011


i can confirm this, it's strange since i remember you fixing it but no
world = gray bg here

Daniel Salazar
3Developer.com



On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges <blender at dingto.org> wrote:
> Hi,
> are you sure you use a new Trunk build? I fixed this bug where world emitted
> light, even if disconnected few weeks ago.
> Also, in the default scene of trunk, there is also a lamp which emits light,
> not only a world. :)
>
> Thomas
>
> Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:
>
> The Bug:
> Disconnecting the World shader does not work.
> Even the default scene, that DOESN'T HAVE a world shader, emmits a dark gray
> light out of world.
> If you add a shader, you can change the color of the background, but if you
> remove the shader, the shader still keeps rendering. Then if you add anoter
> shader, it still keeps rendering the old shader untill you touch the
> properties for that new shader.
> Expected behaviour:
> Default scene, There is no light emmited from the World, as it has no
> shader. (Should be black)
> Removing a world shader makes World instantly emmit no light - be black.
> Adding a new shader would update automatically, without the need to touch
> the properties.
>
> Cheers.
>
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>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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