[Bf-cycles] Procedural Noise clarity

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Nov 4 19:55:05 CET 2011


ah gotcha, sounds cool :)

Daniel Salazar
3Developer.com



On Fri, Nov 4, 2011 at 12:50 PM, Constantin Rahn <conz at vrchannel.de> wrote:
> Thank you Brecht, you got my point. It would be nice to put it on the
> ToDo list.
>
> Conz
>
> Am 04.11.2011 19:27, schrieb Brecht Van Lommel:
>> 4D noise is usefu and it's possible to add this, probably using a Time
>> input socket. Animating the XYZ doesn't work well in e.g. a 3D volume
>> because you're just moving the texture then. I won't add this now, but
>> can be added later at any time.
>>
>> Brecht.
>>
>> On Fri, Nov 4, 2011 at 7:00 PM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com>  wrote:
>>> @Constantin animate the offset. in cycles use a vector mapping node
>>>
>>> Daniel Salazar
>>> 3Developer.com
>>>
>>>
>>> On Fri, Nov 4, 2011 at 5:18 AM, Constantin Rahn<conz at vrchannel.de>  wrote:
>>>> Hi,
>>>>
>>>> would it be possible to add a 4th dimension to the noise textures, to
>>>> animate the textures?
>>>> Actually you can only animate the x,y,z values, which is not enought for
>>>> cases where you use all three dimensions for mapping. (eg. sphericall
>>>> mapping for a sun or planets or 3d textures for volumes). Would be nice
>>>> for the cycles textures and for blender textures.
>>>>
>>>> Conz
>>>>
>>>> Am 03.11.2011 21:31, schrieb Brecht Van Lommel:
>>>>> Hi,
>>>>>
>>>>> Just to be clear here, the Cycles texture nodes are completely
>>>>> separate from the blender textures. While they are practically
>>>>> identical now, they don't have to be. Materials and shaders are very
>>>>> different anyway, so textures changing as well seems reasonable to me.
>>>>>
>>>>> Brecht.
>>>>>
>>>>>
>>>>> On Thu, Nov 3, 2011 at 8:57 PM, Kel M<kelvinshrek at gmail.com>    wrote:
>>>>>> On Thu, Nov 3, 2011 at 3:46 PM, Thomas Dinges<blender at dingto.org>    wrote:
>>>>>>> Well, we have not changed the procedural textures in years!!
>>>>>>> I don't like the argument that developers should stop doing changes just
>>>>>>> due to documentation.
>>>>>>> Improving our current procedurals is really needed, and some changes there
>>>>>>> won't hurt.
>>>>>>>
>>>>>> Well, you make a good point there. I'm not saying that developers should
>>>>>> just stop editing everything, just to think about what kind of effects it
>>>>>> would have. And yeah, after thinking about it more, a unified noise texture
>>>>>> makes more sense than what we have now. Perhaps make the 'Clouds', 'Marble',
>>>>>> etc. as a row of buttons at the top of the Noise texture panel, that would
>>>>>> alleviate confusion. :)
>>>>>>
>>>>>>
>>>>>>> We always have to make sure we do better. If these changes simplify code
>>>>>>> and usability, do it.
>>>>>>> And I agree with Daniel and Brecht here, we have some textures that nearly
>>>>>>> do the same, unifying them is a good way forward.
>>>>>>> And again, it's not that we change such things every few weeks. ;-)
>>>>>>>
>>>>>>
>>>>>>> Am 03.11.2011 20:40, schrieb Kel M:
>>>>>>>
>>>>>>> We're not talking about Cycles. I don't think Brecht or Daniel even
>>>>>>> mentioned it.
>>>>>>>
>>>>>>> And yes, 2.5 wreaked havoc, but the benefits far outweighed any
>>>>>>> documentation problems. As for reorganizing the textures, well, that can be
>>>>>>> debated, cost vs. benefits.
>>>>>>>
>>>>>>> And, beginners don't follow development, or read release logs.
>>>>>>>
>>>>>>> On Thu, Nov 3, 2011 at 3:34 PM, Thomas Dinges<blender at dingto.org>    wrote:
>>>>>>>> Tutorials are valid for the version they have been written for.
>>>>>>>> If a Tutorial is done with 2.60, it's nice if it's still 100% accurate
>>>>>>>> for 2.61, but imho this should not restrict us from doing changes. We have
>>>>>>>> to document the changes well in the release logs and then it is fine.
>>>>>>>>
>>>>>>>> You could bring the same argument for lots of changes actually. Should we
>>>>>>>> not have done 2.5, because compared to 2.4 all the buttons are elsewhere?
>>>>>>>> ;-)
>>>>>>>>
>>>>>>> --
>>>>>>> Thomas Dinges
>>>>>>> Blender Developer, Artist and Musician
>>>>>>>
>>>>>>> www.dingto.org
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
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>>>>>>
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