[Bf-cycles] Procedural Noise clarity

Constantin Rahn conz at vrchannel.de
Fri Nov 4 19:50:23 CET 2011


Thank you Brecht, you got my point. It would be nice to put it on the 
ToDo list.

Conz

Am 04.11.2011 19:27, schrieb Brecht Van Lommel:
> 4D noise is usefu and it's possible to add this, probably using a Time
> input socket. Animating the XYZ doesn't work well in e.g. a 3D volume
> because you're just moving the texture then. I won't add this now, but
> can be added later at any time.
>
> Brecht.
>
> On Fri, Nov 4, 2011 at 7:00 PM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com>  wrote:
>> @Constantin animate the offset. in cycles use a vector mapping node
>>
>> Daniel Salazar
>> 3Developer.com
>>
>>
>> On Fri, Nov 4, 2011 at 5:18 AM, Constantin Rahn<conz at vrchannel.de>  wrote:
>>> Hi,
>>>
>>> would it be possible to add a 4th dimension to the noise textures, to
>>> animate the textures?
>>> Actually you can only animate the x,y,z values, which is not enought for
>>> cases where you use all three dimensions for mapping. (eg. sphericall
>>> mapping for a sun or planets or 3d textures for volumes). Would be nice
>>> for the cycles textures and for blender textures.
>>>
>>> Conz
>>>
>>> Am 03.11.2011 21:31, schrieb Brecht Van Lommel:
>>>> Hi,
>>>>
>>>> Just to be clear here, the Cycles texture nodes are completely
>>>> separate from the blender textures. While they are practically
>>>> identical now, they don't have to be. Materials and shaders are very
>>>> different anyway, so textures changing as well seems reasonable to me.
>>>>
>>>> Brecht.
>>>>
>>>>
>>>> On Thu, Nov 3, 2011 at 8:57 PM, Kel M<kelvinshrek at gmail.com>    wrote:
>>>>> On Thu, Nov 3, 2011 at 3:46 PM, Thomas Dinges<blender at dingto.org>    wrote:
>>>>>> Well, we have not changed the procedural textures in years!!
>>>>>> I don't like the argument that developers should stop doing changes just
>>>>>> due to documentation.
>>>>>> Improving our current procedurals is really needed, and some changes there
>>>>>> won't hurt.
>>>>>>
>>>>> Well, you make a good point there. I'm not saying that developers should
>>>>> just stop editing everything, just to think about what kind of effects it
>>>>> would have. And yeah, after thinking about it more, a unified noise texture
>>>>> makes more sense than what we have now. Perhaps make the 'Clouds', 'Marble',
>>>>> etc. as a row of buttons at the top of the Noise texture panel, that would
>>>>> alleviate confusion. :)
>>>>>
>>>>>
>>>>>> We always have to make sure we do better. If these changes simplify code
>>>>>> and usability, do it.
>>>>>> And I agree with Daniel and Brecht here, we have some textures that nearly
>>>>>> do the same, unifying them is a good way forward.
>>>>>> And again, it's not that we change such things every few weeks. ;-)
>>>>>>
>>>>>
>>>>>> Am 03.11.2011 20:40, schrieb Kel M:
>>>>>>
>>>>>> We're not talking about Cycles. I don't think Brecht or Daniel even
>>>>>> mentioned it.
>>>>>>
>>>>>> And yes, 2.5 wreaked havoc, but the benefits far outweighed any
>>>>>> documentation problems. As for reorganizing the textures, well, that can be
>>>>>> debated, cost vs. benefits.
>>>>>>
>>>>>> And, beginners don't follow development, or read release logs.
>>>>>>
>>>>>> On Thu, Nov 3, 2011 at 3:34 PM, Thomas Dinges<blender at dingto.org>    wrote:
>>>>>>> Tutorials are valid for the version they have been written for.
>>>>>>> If a Tutorial is done with 2.60, it's nice if it's still 100% accurate
>>>>>>> for 2.61, but imho this should not restrict us from doing changes. We have
>>>>>>> to document the changes well in the release logs and then it is fine.
>>>>>>>
>>>>>>> You could bring the same argument for lots of changes actually. Should we
>>>>>>> not have done 2.5, because compared to 2.4 all the buttons are elsewhere?
>>>>>>> ;-)
>>>>>>>
>>>>>> --
>>>>>> Thomas Dinges
>>>>>> Blender Developer, Artist and Musician
>>>>>>
>>>>>> www.dingto.org
>>>>>>
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>>>>>>
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