[Bf-compositor] Extending some node functions to VSE
Sean Kennedy
mack_dadd2 at hotmail.com
Fri May 23 07:09:21 CEST 2014
Hey guys,
Interesting conversation. While I agree it'd be cool to have simple fx in the VSE, like blur, I also hate to think that developers would be taken off other things to do something that can already be done in another part of blender. Layer-based timelines are definitely important. Animating things over time and offsetting individual clips is so easy to do in After Effects that it barely requires thinking. But then, AE doesn't play extremely well with Premiere (no matter what hype Adobe puts out saying it does), giving it the same issues we're ultimately discussing here. Making the compositor and VSE work together in the most efficient way.
I have no clue what that is. I've used most compositing software out there, and each has their strengths and weaknesses. Offsetting clips in time is trickier in Nuke, so they actually just wrote a layer-based timeline for it. I haven't used it yet so I don't know how it works together with nodes, but it's interesting.http://cdn2.digitalartsonline.co.uk/cmsdata/slideshow/3492614/DopeSheet_02_271113-1500.jpg
I used to think it'd be a great idea to have a a "timeline node". A node that, with footage plugged into it, would show you a timeline of the in and out settings of the project, and you could easily position your footage visually, and it would perform the time offsets you set. https://www.dropbox.com/s/u5nfbms8asltbsn/timeline_node.jpg
I've also thought it would be cool to have a timeline based fx program where you could double click on a layer and it would go into a node view for all fx work. Sort of like a nested compositor inside of a editing program.
I wish I knew more about Inferno and Flame, because I believe that is their strength - editing and vfx working together.
Just thinking out loud here. I personally think there are much bigger issues that should be worked on, like caching, canvas compositing, etc. I'm sure there are much bigger things to be worked on in the VSE as well, things that are much more of a solid foundation. I don't know anything about code at all, or how all these modules talk to each other in Blender, but I'm sure it's not easy.
sean
Date: Fri, 23 May 2014 14:18:05 +1000
From: 3pointedit at gmail.com
To: bf-compositor at blender.org
Subject: Re: [Bf-compositor] Extending some node functions to VSE
Hi Jeroen,
I agree that the compositor is a powerful tool for individual shots.However the artist should be able to make timing decisions (lining shots up relative to other shots in a composite) in the VSE, then send those times to the compositor. Whether they are animated 3D scene elements or live action video source should not matter.
Currently we can do that from python scripting, but we cannot easily modify the timings if there is a creative change. Currently what is the Blender preferred 'workflow' for setting up frame offsets and media durations in the compositor? Answer - a notepad.
But I am not sure how best to stop this becoming a feedback issue?
Finally I agree that the VSE at least lacks a simple blur and this would be most helpful as a strip modifier instead of a Effect Strip. This way you could more easily mask elements of the shot that needs blurring.
D
On Fri, May 23, 2014 at 5:32 AM, Jeroen Bakker <j.bakker at atmind.nl> wrote:
Hi All,
This topic has been discussed many times over, but on a pipeline
point of view it is not that easy. Compositor works on shots, not
on sequences. You first composite, then you sequence you don't
want to mingle these tasks as it will only create confusion to
users and developers. But you might want to think about a
different system that could be used inside the sequencer. This
system could share blurs and other features, But are we convinced
how such a node based system will work with what cases, and what
cases it really doesn't work?
IMO someone should invest to get a blur strip going? It fits good
in the architecture of Blender's sequencer, fairly easy to develop
and solves the original question.
Regards,
Jeroen Bakker
On 05/22/2014 04:07 PM, Francesco Paglia wrote:
Hi Cezary,
Well the workarond you proposed can be used but in my
opinion it became useless as soon as you want to replicate
this action for many clips in the same edit... you'll end up
getting crazy trying to remember which scene contain the data
you're looking for.
2014-05-22 15:49 GMT+02:00 Cezary
Kopias <cezary.kopias at gmail.com>:
This maybe
something you know but its possible to use comp nodes on
footage and use it in vse.
Make scene with only movie clip node than blur or watever.
You can also set clip range in vse of this scene. Than just
import this scene in another (called "VSE" ?) and disable
openGL preview to compute nodes. I think the main reson for
the lack of nodes as modifirers is their non realtime speed.
On Thu, 22 May 2014 15:08:15 +1000
David McSween <3pointedit at gmail.com>
wrote:
> This is slightly off topic, but I wonder if it is
possible to extend the
> function of VSE strip modifiers to use compositor
nodes?
>
> That is allow re-using simple 'node code' like
blur, to alter strip frames
> in the VSE.
>
> We already have Curves and Color Corrector as well
as Masks.
>
> I propose simply adding 'discreet task' modifiers
but also wonder if you
> can realistically port a compositor node tree into
a VSE strip as a frame
> modifier?
>
> One of the most annoying deficiencies in the VSE
currently is the lack of
> Blur filters.
>
> Thanks for your consideration.
> David McSween
--
ck <cezary.kopias at gmail.com>
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--
Francesco Paglia
Vfx and Production Supervisor
mobile +39 347.82.12.473
e-mail f.paglia.80 at gmail.com
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