[Bf-compositor] Extending some node functions to VSE

Francesco Paglia f.paglia.80 at gmail.com
Thu May 22 16:07:01 CEST 2014


Hi Cezary,
Well the workarond you proposed can be used but in my opinion it became
useless as soon as you want to replicate this action for many clips in the
same edit... you'll end up getting crazy trying to remember which scene
contain the data you're looking for.




2014-05-22 15:49 GMT+02:00 Cezary Kopias <cezary.kopias at gmail.com>:

> This maybe something you know but its possible to use comp nodes on
> footage and use it in vse.
> Make scene with only movie clip node than blur or watever. You can also
> set clip range in vse of this scene. Than just import this scene in another
> (called "VSE" ?) and disable openGL preview to compute nodes. I think the
> main reson for the lack of nodes as modifirers is their non realtime speed.
>
>
>
> On Thu, 22 May 2014 15:08:15 +1000
> David McSween <3pointedit at gmail.com> wrote:
>
> > This is slightly off topic, but I wonder if it is possible to extend the
> > function of VSE strip modifiers to use compositor nodes?
> >
> > That is allow re-using simple 'node code' like blur, to alter strip
> frames
> > in the VSE.
> >
> > We already have Curves and Color Corrector as well as Masks.
> >
> > I propose simply adding 'discreet task' modifiers but also wonder if you
> > can realistically port a compositor node tree into a VSE strip as a frame
> > modifier?
> >
> > One of the most annoying deficiencies in the VSE currently is the lack of
> > Blur filters.
> >
> > Thanks for your consideration.
> > David McSween
>
>
> --
> ck <cezary.kopias at gmail.com>
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-- 
Francesco Paglia
Vfx and Production Supervisor

mobile  +39 347.82.12.473
e-mail   f.paglia.80 at gmail.com
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