[Bf-compositor] use alpha premultiplication in linear Color Space?
Ton Roosendaal
ton at blender.org
Fri Apr 4 13:45:24 CEST 2014
Hi,
"Fade" can mean too many things.
You mean: "Image should become transparent - during an alpha-over operation"?
Well to start with - such effects look much different in linear, than in non-linear spaces.
And realize: premultiplied RGBA = alpha should not be changed. Not!
Straight alpha - yes, that you can do with what you like.
-Ton-
--------------------------------------------------------
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
On 4 Apr, 2014, at 13:25, Francesco Paglia wrote:
> Hi, hope I used a right title for this topic.
> I've just setup a simple nodegroup to make a fade node.
> Here the tree:
>
> https://lh4.googleusercontent.com/-Mos7IL6bx4E/Uz6VHnKqZ3I/AAAAAAAAI1U/zJJ7zOFnRWQ/w1176-h368-no/fade_nodesetup.png
>
> As input of this group I've a renderlayer, if I'm not wrong the compositor works with a linear workflow so why I have to add make alpha straight at the beginning and a premultiply at the end to make it working properly?
>
> Thanks for your help
> Francesco
>
> --
> Francesco Paglia
> Vfx and Production Supervisor
>
> mobile +39 347.82.12.473
> e-mail f.paglia.80 at gmail.com
>
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