[Bf-compositor] use alpha premultiplication in linear Color Space?
Francesco Paglia
f.paglia.80 at gmail.com
Fri Apr 4 13:25:11 CEST 2014
Hi, hope I used a right title for this topic.
I've just setup a simple nodegroup to make a fade node.
Here the tree:
https://lh4.googleusercontent.com/-Mos7IL6bx4E/Uz6VHnKqZ3I/AAAAAAAAI1U/zJJ7zOFnRWQ/w1176-h368-no/fade_nodesetup.png
As input of this group I've a renderlayer, if I'm not wrong the compositor
works with a linear workflow so why I have to add make alpha straight at
the beginning and a premultiply at the end to make it working properly?
Thanks for your help
Francesco
--
Francesco Paglia
Vfx and Production Supervisor
mobile +39 347.82.12.473
e-mail f.paglia.80 at gmail.com
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