[Bf-compositor] LMB / RMB node select

Francesco Paglia f.paglia.80 at gmail.com
Tue Nov 19 22:28:47 CET 2013


keeping the keymap consistent in my opinion should be the way to go.
And box selection is easily achievable via "b" button like in every other
part of blender.
Of course there are keys specialize for the compositor and on those we can
decide what works best but general navigation of the interface IMHO should
be the same as in 3D viewport.



2013/11/19 Jonathan Williamson <jonathan at cgcookie.com>

> Just thought I'd chime in here. Through the UI project we'll be working on
> revamping and simplifying the default keymap (keeping the existing one as
> an option). One of the subtasks in this will be to make all selection
> methods consistent across editors. So whether you choose Left or Right
> select as your preference it will be consistent. And of course it can be
> further customized by each user as they wish.
>
> The keymap related UI tasks are here: http://developer.blender.org/T37417
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Tue, Nov 19, 2013 at 12:52 PM, Sean Kennedy <mack_dadd2 at hotmail.com>wrote:
>
>> I really like the RMB select box, but if it was removed so RMB could be
>> something else, or something more consistent with the rest of Blender's UI,
>> I'd survive.
>>
>> ------------------------------
>> From: gregzzmail at gmail.com
>> Date: Tue, 19 Nov 2013 19:29:43 +0200
>> To: bf-compositor at blender.org
>> Subject: Re: [Bf-compositor] LMB / RMB node select
>>
>>
>> Personally I'd choose to drop RMB drag for box selection to allow it for
>> something else (like connecting a link and shifting the connections when
>> you replace a link like it used to, for example)
>>
>> I can understand that it might be nice and quick to do a box selection
>> with RMB drag, but it is inconsistent and I only noticed it very recently
>> too - though I haven't yet used it simply because it's such a habit to use
>> B for box selection.
>>
>>
>> On 19 November 2013 19:25, Bartek Skorupa (priv) <
>> bartekskorupa at bartekskorupa.com> wrote:
>>
>> I noticed quite a few changes lately in "selecting area".
>> I didn't know that RMB drag works as "Border Select" now.
>>
>> The question is:
>> Are we going to treat compositor like something completely separate from
>> rest of blender and not care about inconsistency of tools' behavior?
>> Or we should care about it and have only B for border select, only RMB
>> for select?
>>
>> Bartek Skorupa
>>
>> www.bartekskorupa.com
>>
>> On 19 lis 2013, at 10:42, Bartek Skorupa (priv) <
>> bartekskorupa at bartekskorupa.com> wrote:
>>
>> > At the moment we can select the node with RMB, but also with LMB.
>> > IMHO this should be limited, but I'd like to hear your opinion.
>> > I'd suggest having only RMB to select nodes, RMB tweak to go to modal
>> "grab" exactly the same as we have when selecting and moving objects in 3d
>> view.
>> > This is my vote for consistency with the rest of Blender.
>> > It would of-course cause confusion at the beginning (for me as well),
>> but I think it would simply be better.
>> > Now when LMB selects the node as well - sometimes I accidentally select
>> nodes when in fact I don't want to.
>> > What I propose is maybe not popular, as it limits possibilities, but
>> I'd like to open a discussion about it.
>> > If majority of us don't agree with me - I'm fine, but I'd like to hear
>> arguments for and against.
>> >
>> > Regards
>> >
>> > Bartek Skorupa
>> >
>> > www.bartekskorupa.com
>> >
>> > _______________________________________________
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>> > Bf-compositor at blender.org
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>>
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-- 
Francesco Paglia
Vfx and Production Supervisor

mobile  +39 347.82.12.473
e-mail   f.paglia.80 at gmail.com
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