[Bf-compositor] [enh] Node Socket Swapping

Sebastian König sebastiankoenig at posteo.de
Tue Nov 19 08:25:21 CET 2013


Hi!

As mentioned in the post below, the behavior of node sockets has been changed recently, so that autoconnect is disabled entirely.
This is nice for the most part, but in some cases it has in fact been very handy, especially if you just wanted to swap the 2 inputs for mix or math nodes.
So I propose to bring node-swapping back, but with a modification. There could be 2 ways of doing it:

1.) To swap 2 nodes, hold down a modifier key after disconnecting the first socket and before reconnecting it to the second socket. For example Alt or Shift. (Shift would be nice because it makes some sense in the literal way, but probably Alt comes to mind faster). 

2.) There could be an operator with hotkey to just swap 2 socket inputs. Advantage: Searchable via Spacebar, can be found in the menu, faster to do.

Or how about just doing both?
Personally I need to swap inputs very often for math/mix, so having a hotkey would be nice.

What do you think?

Cheers,

Seb


On 19. November 2013 at 05:46:31, LswaN (subscription57 at live.com) wrote:

I'd like to add my 2 cents here. Regarding the thumbnails, I think hidden by default is a bit better than removing them altogether. I agree with David that thumbs can be helpful when you just need a quick at-a-glance view of what is going on in a set of nodes.

Also, Blender did auto-link new nodes to your selected node at one time, but iirc the feature was removed because people often found its choices for linking  confusing/unpredictable. For example, if you added a mix node, you might end up with the auto-link connected to the wrong input of the mix node.
Personally, I liked the feature (even though it wasn't perfect), so I wouldn't mind seeing it make a comeback.

On 11/18/2013 8:57 PM, Aditia A. Pratama wrote:
I agree with sean. Thumbs take to much space for me...but yeah for only for non-footage nodes. I also propose to hide node by default option in user pref, so when calling node it will in hidden mode which is very easy to navigate and attach.

There's also one usability request by me, but need your opinion guys. How about auto link nodes. Let say I've selected image node and then I called blur node, it will auto linked by last selected node, so instead drag your node around it will be more faster that way IMO.

For viewer node, i think it's better to have canvas like vse.

On Nov 19, 2013 5:37 AM, "David McSween" <3pointedit at gmail.com> wrote:
Yes I agree that thumbs can become clutter and are often inaccurate but they provide handy visual ques or sign posts for your process. Perhaps default to closed/hidden would be better. They can be replaced with viewer nodes but you can't send multiple viewer nodes to the uv image window. It would be really helpful to allocate unique names to viewer nodes, so that you can call them independently on their own uv image windows. This would allow the user to compare details of node outputs.

On 19 Nov 2013 07:30, "Sean Kennedy" <mack_dadd2 at hotmail.com> wrote:
I'm all for removing thumbnails, at least on non-footage nodes. It could be useful on image nodes, movie clips, etc, because if you have a lot of footage being used, it could help keep it visually organized. But even on those, making it default to not show the thumbnail is ideal.

sean

Date: Mon, 18 Nov 2013 22:20:08 +0100
From: m.dewanchand at atmind.nl
To: bf-compositor at blender.org
Subject: Re: [Bf-compositor] Wiki Page

Hi Sebastian,

Nice! Just missing some priorities....
Regarding status updates; when starting a project the developer can create a page for it, containing details about the project / solution / progress, and link it to the main page.

So should we start removing thumbnail previews? If yes, do you also want to remove the preview from the input- and output nodes?

Rgds,
J & M

Sebastian König schreef op 11/8/13 1:25 PM:
Hey all!

I have started to fill in the wiki page.
http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor
I'm not super experienced with Wiki editing, so feel free to edit and elaborate.
I am also open to suggestions how to improve the order/appearance/structure.

Probably there should also be some kind of indication what’s being worked on, what’s the status etc.

More to come.

Cheers!

Sebastian




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