[Bf-committers] Bump MacOS minimum requirements to 10.15 for Blender 3.5

Brecht Van Lommel brechtvanlommel at gmail.com
Thu Jan 5 17:36:18 CET 2023


The purpose is to make Blender compatible with OS and library versions
specified in the VFX platform.

If we are compatible with more I don't see that as a deviation, and I'm not
aware of any compatibility issue that would be caused by us supporting
macOS 10.15.

We can formally write that in the commit message.


On Thu, Jan 5, 2023 at 5:00 PM Ray Molenkamp via Bf-committers <
bf-committers at blender.org> wrote:

> I have to admit, I don't have a whole lot of experience with macs,
> I have honestly no idea of the real-world impact of a version
> bump. However, given we committed to follow the VFX platform for
> 2023/2024 which targets 11.0 for 2023 shouldn't we either :
>
> a) Follow the VFX platform and Target 11.0
>
> b) Have some rationale documented somewhere why we are deviating
> from the VFX platform by targeting 10.13 or 10.15.
>
> Following the VFX platform for just the things we liked (ie we follow
> it!..... but not for the python version) hasn't worked out overly well for
> us
> in the past, and I’d rather not repeat that phase of our commitment
> to the VFX platform, so my naive grasp of the situation has me leaning
> towards option a.
>
> --Ray
>
>
>
> On 2023-01-05 8:26 a.m., Brecht Van Lommel via Bf-committers wrote:
> > I think it's reasonable to do the bump now, instead of 3 months from now
> > when we definitely have to do it. And doing it together with the VFX
> > platform updates and new Linux minimum requirements makes some sense.
> >
> > It's always unfortunate to leave behind hardware, but even macOS 10.15 is
> > already EOL and no longer receiving updates.
> >
> > On Thu, Jan 5, 2023 at 4:10 PM Jeroen Bakker via Bf-committers <
> > bf-committers at blender.org> wrote:
> >
> >> Hello all,
> >>
> >> A few weeks ago we enabled the Metal back-end for the viewport. By
> default
> >> Blender will start using OpenGL, but in the User preferences the Metal
> >> backend can be enabled. The first responses and test are very positive
> and
> >> currently it is very likely that Metal will be released as a secondary
> >> backend in Blender 3.5.
> >>
> >> Currently Master is only able to build on MacOS 10.15 and above due this
> >> change. The current minimum requirement is MacOS 10.13.
> >>
> >> So there are some options to consider here.
> >> * Do we release blender 3.5 with Metal Backend?
> >> * Do we bump the minimum version from 10.13 to 10.15 for Blender 3.5?
> >> * Add logic in many places to make sure that 10.15 code-paths aren't
> used
> >> when run in 10.13?
> >>
> >> Sergey mentioned that there are already ideas to bump the version to
> 10.15
> >> for Blender 3.6. So this proposal is to do this one release earlier.
> >>
> >> My proposal would be to do the version bump for Blender 3.5 due to these
> >> reasons.
> >> Would like to have some feedback if this is acceptable.
> >>
> >> Jeroen.
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