[Bf-committers] Bump MacOS minimum requirements to 10.15 for Blender 3.5

Brecht Van Lommel brechtvanlommel at gmail.com
Thu Jan 5 16:26:18 CET 2023


I think it's reasonable to do the bump now, instead of 3 months from now
when we definitely have to do it. And doing it together with the VFX
platform updates and new Linux minimum requirements makes some sense.

It's always unfortunate to leave behind hardware, but even macOS 10.15 is
already EOL and no longer receiving updates.

On Thu, Jan 5, 2023 at 4:10 PM Jeroen Bakker via Bf-committers <
bf-committers at blender.org> wrote:

> Hello all,
>
> A few weeks ago we enabled the Metal back-end for the viewport. By default
> Blender will start using OpenGL, but in the User preferences the Metal
> backend can be enabled. The first responses and test are very positive and
> currently it is very likely that Metal will be released as a secondary
> backend in Blender 3.5.
>
> Currently Master is only able to build on MacOS 10.15 and above due this
> change. The current minimum requirement is MacOS 10.13.
>
> So there are some options to consider here.
> * Do we release blender 3.5 with Metal Backend?
> * Do we bump the minimum version from 10.13 to 10.15 for Blender 3.5?
> * Add logic in many places to make sure that 10.15 code-paths aren't used
> when run in 10.13?
>
> Sergey mentioned that there are already ideas to bump the version to 10.15
> for Blender 3.6. So this proposal is to do this one release earlier.
>
> My proposal would be to do the version bump for Blender 3.5 due to these
> reasons.
> Would like to have some feedback if this is acceptable.
>
> Jeroen.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> List details, subscription details or unsubscribe:
> https://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list