[Bf-committers] No Monday or Tuesday meetings for the time being

Nathan Vegdahl cessen at cessen.com
Mon Feb 15 13:34:13 CET 2021

Thanks, Dalai!

That definitely clears things up for me, at least.  I appreciate you taking the time to write that up.


On Monday, February 15th, 2021 at 20:40, Dalai Felinto via Bf-committers <bf-committers at blender.org> wrote:

> Hi Nathan,
> First let me say that this was poorly communicated on my end. I will try
> to clarify now.
> The meetings were not effective as they used to be a few years ago. One
> of the main purposes of the meetings was to review and agree on
> development and design proposals. This was a good moment to engage in
> real-time with everyone involved in Blender development, especially
> across time-zones. The last meetings have seen very low attendance and
> interaction, making the presence of most attendees felt like a formality.
> I see this as a reflection of much Blender has grown recently. Dealing
> with the growth of the Blender project while keeping it welcoming and
> accessible is an important challenge, and active efforts are being
> carried out in that regard.
> While for time being the general meeting is put on hold, all the other
> activities carry on as usual. The chat channels, this mailing list, they
> are all open, public and more active than ever. All the contributors are
> encouraged to share their roadmaps. The modules are always open to new
> contributors.
> What we expect next is two things: First, module teams are to organize
> themselves more independently. They can decide on how often and how to
> carry their public meetings. This is happening weekly already for the
> animation and other modules. I would like this to be implemented for
> other modules as well.
> Another thing is, at some moment (I don't know when yet) I would like we
> to have a regular meeting with all the modules where we can schedule
> release targets, assign bigger projects and find out topics related to
> planning Blender as a general. For this, monthly is probably enough. But
> feedback in the format and frequency is welcome.
> Besides, this week Ton will share a post about modules and roles that
> will help draw a picture of how all the modules related with the
> development of Blender.
> And as always, informal communication keeps happening on
> #blender-coders. I hope this helps clarifying the situation,
> -Dalai-

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