[Bf-committers] 3d connexion support

Campbell Barton ideasman42 at gmail.com
Wed Jul 24 10:06:48 CEST 2019


Hi Sameul, I've posted a design task for improved NDOF support,
https://developer.blender.org/T67579

This has the the main suggested changes I'm aware of, feel free to
comment there if I missed anything.

On Tue, Jul 23, 2019 at 6:04 PM <samuelh at bluewin.ch> wrote:
>
> Hi Campbell
>
> I actually thought there was something broken, until David told me that blender doesn't behave like CAD modeling software and 3D Connexion
> training tools, where the SpaceMouse controls the object, but instead manipulates the camera view.
> Because i use CAD at work everyday i am very used to the objekt centric Navigation and not the camera centric Navigation.
> So at first it was a bit confusing to find that out. Sorry for the misunderstanding.
>
> -Samuel
>
>
> -----Ursprüngliche Nachricht-----
> Von: Bf-committers <bf-committers-bounces at blender.org> Im Auftrag von Campbell Barton
> Gesendet: Dienstag, 23. Juli 2019 08:52
> An: bf-blender developers <bf-committers at blender.org>
> Betreff: Re: [Bf-committers] 3d connexion support
>
> Hi Samuel
>
> I've tested a spacemouse-pro recently on Linux and Windows.
> It works as I'd expect (nothing was broken or buggy).
> It seems some users want it to work differently though, or there could be bugs I'm not hitting.
>
> It would help if there was a detailed description of what you expect and how the current navigation could be changed to support this.
> If these are more opinionated changes, these could be preferences.
>
>
>
> On Tue, Jul 23, 2019 at 2:08 AM DJ Ortley <lutrae at gmail.com> wrote:
> >
> > Samuel,
> >
> > To answer your # 4 above, I use the mouse in its default settings.
> > When I mess around with the rotation style and orbit settings, it
> > still generally makes sense to me as I'm still thinking about things
> > camera centric instead of object centric.
> >
> > I suspect to get what you really want will require some development
> > effort to add a toggle for manipulating objects.  Sorry I'm not much more help.
> >
> > -David
> >
> > On Mon, Jul 22, 2019 at 3:10 AM <samuelh at bluewin.ch> wrote:
> >
> > > Hi David
> > >
> > > I now found out that when i change the Navigation style to orbit and
> > > the Rotation style to turntable i can pan, zoom and rotate in any
> > > directon around my objekt.
> > > But my objekt still moves in the opposite direction. I saw there is
> > > a checkbox for reverse mouse, but there is no checkbox for reverse
> > > NDOF Devise or something like that.
> > >
> > > -Samuel
> > >
> > > -----Ursprüngliche Nachricht-----
> > > Von: Bf-committers <bf-committers-bounces at blender.org> Im Auftrag
> > > von samuelh at bluewin.ch
> > > Gesendet: Sonntag, 21. Juli 2019 11:07
> > > An: 'bf-blender developers' <bf-committers at blender.org>
> > > Betreff: Re: [Bf-committers] 3d connexion support
> > >
> > > Hi David
> > >
> > > 1. I use Windows 10 and the open source driver from the 3d connexion site.
> > > 2. I didn't know that the 3d Mouse can't controll the objekt in
> > > blender (like in CAD) but only the 3d viewport.
> > > 3. By "it doesn't work properly" i meant that i can't navigate in
> > > the desired direction. It does everything in the opposite direction
> > > and it's not possible to rotate on any axis.
> > > 4. Did you leave the default settings in blender or did you change
> > > anything?
> > >
> > > Thanks in advance
> > > Samuel Huster
> > >
> > > -----Ursprüngliche Nachricht-----
> > > Von: Bf-committers <bf-committers-bounces at blender.org> Im Auftrag
> > > von DJ Ortley
> > > Gesendet: Sonntag, 21. Juli 2019 01:46
> > > An: bf-blender developers <bf-committers at blender.org>
> > > Betreff: Re: [Bf-committers] 3d connexion support
> > >
> > > I've been using a Space Mouse both at work and at home for years.
> > > Windows
> > > 10 and Debian Linux respectively.  I've not had problems with
> > > previous releases of Blender, and it's working well for me with the
> > > 2.8 release candidates.
> > >
> > > It doesn't behave like CAD modeling software and 3D Connexion
> > > training tools where the mouse controls the object, but manipulates
> > > the camera view instead which I think is preferable for Blender.
> > >
> > > What does "it doesn't work properly" mean?
> > >
> > > -David
> > >
> > > On Sat, Jul 20, 2019 at 3:49 PM Stephen Swaney
> > > <sswaney at centurytel.net>
> > > wrote:
> > >
> > > > What operating system and what driver?
> > > >
> > > > I had a Space Mouse working with the open source ndof under Linux.
> > > >
> > > > Can't test at the moment since stuff is packed up for moving.
> > > > S.
> > > >
> > > > ----- Original Message -----
> > > > From: samuelh at bluewin.ch
> > > > To: "bf-blender developers" <bf-committers at blender.org>
> > > > Sent: Friday, July 19, 2019 12:46:46 PM
> > > > Subject: Re: [Bf-committers] 3d connexion support
> > > >
> > > > Ok, thanks for the quick answer.
> > > >
> > > > -----Ursprüngliche Nachricht-----
> > > > Von: Bf-committers <bf-committers-bounces at blender.org> Im Auftrag
> > > > von
> > > dr.
> > > > Sybren A. Stüvel
> > > > Gesendet: Freitag, 19. Juli 2019 18:02
> > > > An: bf-committers at blender.org
> > > > Betreff: Re: [Bf-committers] 3d connexion support
> > > >
> > > > Hi Samuel,
> > > >
> > > > On 19-07-19 17:40, Samuel Huster wrote:
> > > > > I recently bought a spacemouse from 3d connexion, because it
> > > > > makes Navigation far more efficient and faster in the 3d viewport.
> > > > > However, while i was trying to use it in blender i found out
> > > > > that it doesn't work properly due to lack of support from
> > > > > blender wich is described in more Detail here:
> > > > > https://www.3dconnexion.de/forum/viewtopic.php?f=25&t=38146&sid=
> > > > > 06e9
> > > > > d8
> > > > > 7483b731f4de9ee81c7f592366
> > > > For us developers it's pretty much impossible to get hardware
> > > > supported without having the actual hardware. If someone can
> > > > sponsor a willing and able developer a Spacemouse, then that
> > > > developer may be able
> > > to do it.
> > > > > Is there anyway to improve compatibility in the upcoming blender
> > > > > 2.80
> > > > release?
> > > > Nope, it's far too close to the release date to get new features
> > > > into
> > > 2.80.
> > > >
> > > > --
> > > > Sybren A. Stüvel
> > > >
> > > > https://stuvelfoto.nl/
> > > > https://stuvel.eu/
> > > >
> > > > _______________________________________________
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> > > > Bf-committers at blender.org
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> > > >
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>
>
> --
> - Campbell
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-- 
- Campbell


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