[Bf-committers] Euler angles clarification
gaia.clary at machinimatrix.org
Sun Mar 25 14:50:18 CEST 2018
How exactly do you test with collada files exported by blender?
Can you explain this in some more detail?
Sidenote: The Collada exporter uses the decomposition of the
transformation matrix and extracts the euler rotation with
mat4_decompose(loc, q, size, matrix);
quat_to_eul(rot, q); /* XYZ order */
i am not sure though if this helps.
On 25.03.2018 13:34, Recep Aslantas wrote:
> Which rotation conventions does Blender use for Euler rotations (XYZ, YXZ...)?
> Intrinsics rotations or extrinsic rotations?
> Since I'm testing the math with COLLADA files which exported by Blender.
> I don't know what exactly XYZ means in Blender.
> Thanks for clarification
> - R
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