[Bf-committers] Euler angles clarification

Recep Aslantas info at recp.me
Sun Mar 25 13:34:53 CEST 2018


Which rotation conventions does Blender use for Euler rotations (XYZ, YXZ...)?
Intrinsics rotations or extrinsic rotations? 

Since I'm testing the math with COLLADA files which exported by Blender.
I don't know what exactly XYZ means in Blender.

Thanks for clarification

- R

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