[Bf-committers] Euler angles clarification

Recep Aslantas info at recp.me
Sun Mar 25 13:34:53 CEST 2018


Hi,

Which rotation conventions does Blender use for Euler rotations (XYZ, YXZ...)?
Intrinsics rotations or extrinsic rotations? 

Since I'm testing the math with COLLADA files which exported by Blender.
I don't know what exactly XYZ means in Blender.

Thanks for clarification

- R


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