[Bf-committers] Draw manager design - Blender 2.8

Paweł Łyczkowski pawellyczkowski at gmail.com
Fri May 12 16:03:17 CEST 2017


Hi Dalai,

"As of now the only of controlling the object visibility is by setting
on/off layer collection visibility flags."

I still thinks objects should have their own visibility toggles - creating
a new collection by hand to hide a single object is too cumbersome IMO.

I also think by default you should have a regular collection, not the
master collection in your starting scene. In general, the action 'I want
these objects in their own collection, and do X with them (for instance
hide them)' should be as easy as possible. With master collection in scene,
that's pretty difficult (you have to know what collection order does, and
what happens when an object is in 2 collections). With regular collection,
I would go: create collection>select objects>drag and drop to collection,
eventually rmb the new collection>move to collection. 'Add to collection'
should be considered advanced functionality (and so lower in the list/or
having a tutorial popup or something), that is because having a single
object in two collections is very non-intuitive. Equals user frustration
and invalid bug reports.

Paweł

On Fri, May 12, 2017 at 12:20 PM Dalai Felinto <dfelinto at gmail.com> wrote:

> Hi all,
>
> There is a new design document about the Blender 2.8 draw manager:
> https://wiki.blender.org/index.php/Dev:2.8/Source/DrawManager/Possibilities
>
> It's an entry level document to understand the draw manager, as well
> as giving enough background for designers to help identifying and
> addressing the open topics.
>
> For developers there is a more technicall document here:
> https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/DrawManager
>
> As always any feedback is appreciated.
>
> Best regards,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
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