[Bf-committers] Draw manager design - Blender 2.8

Aaron Carlisle carlisle.b3d at gmail.com
Fri May 12 17:10:34 CEST 2017


> I still thinks objects should have their own visibility toggles - creating
> a new collection by hand to hide a single object is too cumbersome IMO.

I agree

Aaron Carlisle

Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
Project administrator for the Blender 3D Documentation Project

On Fri, May 12, 2017 at 10:03 AM, Paweł Łyczkowski <
pawellyczkowski at gmail.com> wrote:

> Hi Dalai,
>
> "As of now the only of controlling the object visibility is by setting
> on/off layer collection visibility flags."
>
> I still thinks objects should have their own visibility toggles - creating
> a new collection by hand to hide a single object is too cumbersome IMO.
>
> I also think by default you should have a regular collection, not the
> master collection in your starting scene. In general, the action 'I want
> these objects in their own collection, and do X with them (for instance
> hide them)' should be as easy as possible. With master collection in scene,
> that's pretty difficult (you have to know what collection order does, and
> what happens when an object is in 2 collections). With regular collection,
> I would go: create collection>select objects>drag and drop to collection,
> eventually rmb the new collection>move to collection. 'Add to collection'
> should be considered advanced functionality (and so lower in the list/or
> having a tutorial popup or something), that is because having a single
> object in two collections is very non-intuitive. Equals user frustration
> and invalid bug reports.
>
> Paweł
>
> On Fri, May 12, 2017 at 12:20 PM Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > Hi all,
> >
> > There is a new design document about the Blender 2.8 draw manager:
> > https://wiki.blender.org/index.php/Dev:2.8/Source/
> DrawManager/Possibilities
> >
> > It's an entry level document to understand the draw manager, as well
> > as giving enough background for designers to help identifying and
> > addressing the open topics.
> >
> > For developers there is a more technicall document here:
> > https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/DrawManager
> >
> > As always any feedback is appreciated.
> >
> > Best regards,
> > Dalai
> > --
> > blendernetwork.org/dalai-felinto
> > www.dalaifelinto.com
> > _______________________________________________
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> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
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