[Bf-committers] Blender 2.8 planning notes 01/05/17

Campbell Barton ideasman42 at gmail.com
Mon May 1 11:43:04 CEST 2017

Hi, meeting notes for today's Blender 2.8 planning.

Meeting Log:

Summary of last week:
* Bastien worked on dashed lines and is working on a new version with
geometry shader.
* Campbell worked on draw manager selection/depth buffer drawing, text
overlays and getting pose-mode basics usable.
* Clément: Worked on supporting shader nodes in eevee engine.
* Dalai got preview thumbnails to work (world/materials) - for BI and
cycles, cycles viewport preview and cycles render to work (using
depsgraph, so no modifiers for now)
* Luca worked on getting weight painting working with the draw manager
(and a little bit of Base conversions too iirc).
* Sergey worked on sampling, DoF roughness hack for glossy. Fixes for
broken textures in OpenCL for AMD.

Focus is on:
* Continue modernizing OpenGL
* Porting over functionality to the draw-manager [1]

Initial planning:
* Bastien: budget 1-2 days to finish dashed lines (hopefully one is
enough), then move on to working on the draw manager.
* Campbell: draw manager and merge work-spaces branch into 2.8.
* Clément: work on the eevee output node.
* Dalai: integrate external engines with draw manager [2]
* Luca: Vertex/weight paint support with drawing options.
* Sergey: depsgraph/2.8x related tasks.

Other developers are of course welcome to join the tasks.
(See [1], it includes some smaller TODO's for the draw manager).

[1]: https://developer.blender.org/T51202
[2]: https://developer.blender.org/T51374

- Campbell

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