[Bf-committers] Audaspace 1.3 for Blender 2.8

Jörg Müller nexyon at gmail.com
Tue Jun 20 16:08:15 CEST 2017


Yes it does to some extent, it's basically the same as building Blender 
with the WITH_SYSTEM_AUDASPACE option enabled so far.

Cheers

On 2017-06-19 03:57, Jacob Merrill wrote:
> Does this effect the GE?
>
> (bge sound actuator etc uses audaspace)
>
> On Jun 18, 2017 11:54 AM, "Jörg Müller" <nexyon at gmail.com> wrote:
>
>> Hi everyone,
>>
>> it's time to get rid of the old audaspace and use the new one in the
>> Blender 2.8 branch, so I created a patch [1].
>>
>> I would like to ask anyone who is interested to have a look, try it and
>> comment on it. I've only tested it on my computer running linux here, so
>> it would be especially helpful if developers from the other supported
>> platforms (Windows and MacOS) could have a look.
>>
>> Thanks and cheers,
>> Jörg
>>
>> [1] https://developer.blender.org/D2716
>>
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