[Bf-committers] Eevee and BGE proposal.

Jacob Merrill blueprintrandom1 at gmail.com
Tue Jul 11 15:37:19 CEST 2017


Step 1 in such a scenario, is a realtime switch for rendering and running
the game loop.

What about getting evee running, and upgrading viewport with new logic
system, and after evee is integrated, integrate same logic systems into
BGE?

Maybe Bullet3 or even pyBullet based?



On Jul 11, 2017 5:54 AM, "Dalai Felinto" <dfelinto at gmail.com> wrote:

> Hi Tristan,
> Thanks for writing this. Sergey and I just finished looking at it.
>
> The proposal is missing a big picture. What is it trying to achieve?
> It seems to simply try to bring Eevee materials into BGE, without any
> extra benefit.
>
> If that’s the only goal of this project, I would at least expect it to
> not interfere with the rest of Blender. For example, the idea of
> changing Eevee to accommodate to a common API seems not ideal.
>
> That said, we have an opportunity to do something bigger. Which would
> be to integrate interactivity with the rest of Blender. That’s a
> bigger undertake for sure, but I was under the impression that this
> was the original idea for after 2.7. It’s not clear if this was
> considered, or why was it dismissed.
>
> Regards,
> Dalai and Sergey
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2017-07-02 12:23 GMT+02:00 tristan porteries <republicthunderbolt9 at gmail.
> com>:
> > Hello everyone,
> >
> > I invite the people working on Eevee and 2.8 (Campbell, Dalai, Bastien,
> > Clement, Mike and few other) to look at the following proposal for a
> merge
> > of Eevee into the BGE.
> >
> > https://docs.google.com/document/d/1dpC2zCVD54yCGwNZFu_WM82uUAGI_
> s5-GmlgMLOcfYY/edit?usp=sharing
> >
> > Feel free to comment on the document, also an experimental branch named
> > ge_eevee is available on https://github.com/UPBGE/blender.
> >
> > Tristan.
> > _______________________________________________
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> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
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