[Bf-committers] Blender developers meeting notes: 2017-02-26

Jacob Merrill blueprintrandom1 at gmail.com
Sun Feb 26 18:43:25 CET 2017


Thank you Ton, and the entire team,

Questions:

Will much tighter verse integration for collaboration and in game
multiplayer be a priority in 2.8? If so, how will permissions be handled?

I have never learned more than working beside a master and asking questions
as they come up.

Other issue, if anything is to be lost from bge when swapping to 2.8, is a
method to turn upbge into a addon a possibility?(until it's back up to 100%)

>From what I understand, upbge could use blend4webs frensel node, and effect
the mipmap level of a realtime reflection probe, with this and some
lighting math, and the proper texture input channels, we can do PBR
realtime, with static draw call batching right now.



It's like waiting for a catapillar to turn into a butter fly and murdering
it otherwise.




On Feb 26, 2017 9:10 AM, "Ton Roosendaal" <ton at blender.org> wrote:

> Hi all,
>
> Here are the notes for today's 1500 UTC meeting in irc.freenode.net
> #blendercoders.
>
> 1) Blender 2.78c release
>
> - There were build problems causing more delays, final tests and checks
> happen now.
> Tomorrow the binaries should be available.
>
> - Change log for 'c':
> https://wiki.blender.org/index.php/Dev:Ref/Release_
> Notes/2.78/Performance_update2
>
> 2) Targets for Blender 2.79
>
> - We move to BCon2 (targets final) this week. The target list:
> https://wiki.blender.org/index.php/Dev:2.7
>
> - We still need to solve how to add the 'Filmic Blender' configure file in
> a way it's
> compatible. Maybe via User Preferences? Need someone to pick up this task
> to solve.
>
> - New target: Datablock ID Properties. https://developer.blender.org/D113
>
> - Mai Lavelle's Cycles split kernel work is almost there. There are some
> regressions for nvidia OpenCL.
> Sergey Sharybin reviews and checks this before a merge happens.
>
> - OpenHMD is almost ready. Julian Eisel and Joey Ferwerda will finish
> working on it in Amsterdam next week.
>
> - The new 'Surface Deform' modifier can be added. Go for it Luca Rood!
>
> - Bezier Tools GSoC patch, urgent call for reviewers.
>
> - And, call for coders of patches for OpenVDB render (Kevin) and Action
> Tools (Joshua) to speak
> up if their work is ready!
>
> 3) Blender 2.8 projects
>
> - Discussion about custom properties code: let's not all implement own but
> stick to one system in Blender?
> Dalai Felinto and Bastien Montagne will contact about it. Also UPBGE seems
> to use own property system.
>
> - There is Development Fund budget to support a 2.8 GE project as well.
> There's still time enough to talk  about this.
>
> - This proposal for 2.8 GE work by Mitchell Stokes is still valid:
> https://docs.google.com/document/d/1iL4-VRTTrI01TQkFl6VO2IYjM70g5DOtCq
> 86YbfVHsU/
>
> - Further not much news, aside for Campbell Barton coming back to help us
> with it!
>
> 4) Other topics
>
> - Tomorrow Google will announce which .orgs will be participating this
> year.
>
> - Blendercoders IRC meeting had a record of 215 people attending! Luckily,
> most were lurking!
>
> Thanks,
>
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
>
>
>
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