[Bf-committers] [SPAM] Re: Suggested removal of noise modeling tool

Ronan Ducluzeau zeauron at gmail.com
Mon May 9 17:53:06 CEST 2016


In d.b.o, Campbell suggests to keep an edit mode tool to displace based on
a texture.
It might be interesting to add this to randomize tool with more mapping
coordinates options.

Randomize tool also works on object mode. In this case, global or object
coordinates could still be used to randomize a bunch of objects.

2016-05-04 22:54 GMT+02:00 Bassam Kurdali <bassam at urchn.org>:

> Wow, I didn't even know this existed.
> I think it's ok to remove - it's quite undiscoverable, and I'm guessing
> is an old method that got superseded by others (displace, random
> falloff)
>
> Using displace modifier with a texture is more flexible, and can be
> applied to be destructive if needed.
>
>
>
> On Wed, 2016-05-04 at 20:21 +0000, Nahuel Belich wrote:
> > as a modeler i usually use the falloff way to add random noise or the
> > displace mod to do a controlled one.
> > I don't see any really good use for the mesh noise tool really.
> >
> > +1 removeal to 2.8
> >
> > Nahuel Belich
> >
> >     El Miércoles, 4 de mayo, 2016 13:08:56, Jonathan Williamson <jona
> > than at cgcookie.com> escribió:
> >
> >
> >  I agree, removing Noise in 2.8x makes sense. Personally I haven’t
> > used the noise tool in years, it’s too limited.
> >
> >
> >
> > --
> > Jonathan Williamson
> >
> > On May 4, 2016 at 4:53:14 AM, Pablo Vazquez (venomgfx at gmail.com)
> > wrote:
> >
> > Agree that Noise is quite an old and limited feature (you need to
> > have a
> > texture assigned, only would use the first slot, destructive), and
> > that the
> > Displace modifier does a much better job being non-destructive and
> > flexible.
> >
> > +1 for removal in 2.8
> >
> > What do modelers and Mesh module owners think about this?
> >
> > Pablo
> >
> >
> > On Sat, Apr 30, 2016 at 6:32 PM, Aaron Carlisle <carlisle.b3d at gmail.c
> > om>
> > wrote:
> >
> > >
> > > I suggest that the noise tool be removed. Since being added there
> > > have been
> > > better ways to accomplish this,
> > > for example, the displace modifier and randomize tool. Both of
> > > these
> > > provide a better workflow and options
> > > than the original tool, making it obsolete to the point that
> > > nobody
> > > probably uses it anymore.
> > >
> > > Do other people think that this would be a good idea?
> > >
> > > BTW the documentation can be found here:
> > >
> > > https://www.blender.org/manual/modeling/meshes/editing/deforming/no
> > > ise.html
> > >
> > >
> > >
> > >
> > > - Aaron
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