[Bf-committers] [SPAM] Re: Suggested removal of noise modeling tool

Bassam Kurdali bassam at urchn.org
Wed May 4 22:54:55 CEST 2016


Wow, I didn't even know this existed.
I think it's ok to remove - it's quite undiscoverable, and I'm guessing
is an old method that got superseded by others (displace, random
falloff)

Using displace modifier with a texture is more flexible, and can be
applied to be destructive if needed.



On Wed, 2016-05-04 at 20:21 +0000, Nahuel Belich wrote:
> as a modeler i usually use the falloff way to add random noise or the
> displace mod to do a controlled one.
> I don't see any really good use for the mesh noise tool really.
> 
> +1 removeal to 2.8
> 
> Nahuel Belich 
> 
>     El Miércoles, 4 de mayo, 2016 13:08:56, Jonathan Williamson <jona
> than at cgcookie.com> escribió:
>  
> 
>  I agree, removing Noise in 2.8x makes sense. Personally I haven’t
> used the noise tool in years, it’s too limited. 
> 
> 
> 
> -- 
> Jonathan Williamson
> 
> On May 4, 2016 at 4:53:14 AM, Pablo Vazquez (venomgfx at gmail.com)
> wrote:
> 
> Agree that Noise is quite an old and limited feature (you need to
> have a  
> texture assigned, only would use the first slot, destructive), and
> that the  
> Displace modifier does a much better job being non-destructive and
> flexible.  
> 
> +1 for removal in 2.8  
> 
> What do modelers and Mesh module owners think about this?  
> 
> Pablo  
> 
> 
> On Sat, Apr 30, 2016 at 6:32 PM, Aaron Carlisle <carlisle.b3d at gmail.c
> om>  
> wrote:  
> 
> > 
> > I suggest that the noise tool be removed. Since being added there
> > have been  
> > better ways to accomplish this,  
> > for example, the displace modifier and randomize tool. Both of
> > these  
> > provide a better workflow and options  
> > than the original tool, making it obsolete to the point that
> > nobody  
> > probably uses it anymore.  
> >   
> > Do other people think that this would be a good idea?  
> >   
> > BTW the documentation can be found here:  
> >   
> > https://www.blender.org/manual/modeling/meshes/editing/deforming/no
> > ise.html  
> >   
> >   
> >   
> >   
> > - Aaron  
> > _______________________________________________  
> > Bf-committers mailing list  
> > Bf-committers at blender.org  
> > https://lists.blender.org/mailman/listinfo/bf-committers  
> >   
> _______________________________________________  
> Bf-committers mailing list  
> Bf-committers at blender.org  
> https://lists.blender.org/mailman/listinfo/bf-committers  
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
> 
> 
>   
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers


More information about the Bf-committers mailing list