[Bf-committers] [SPAM] Re: Suggested removal of noise modeling tool
Jonathan Williamson
jonathan at cgcookie.com
Wed May 4 18:08:38 CEST 2016
I agree, removing Noise in 2.8x makes sense. Personally I haven’t used the noise tool in years, it’s too limited.
--
Jonathan Williamson
On May 4, 2016 at 4:53:14 AM, Pablo Vazquez (venomgfx at gmail.com) wrote:
Agree that Noise is quite an old and limited feature (you need to have a
texture assigned, only would use the first slot, destructive), and that the
Displace modifier does a much better job being non-destructive and flexible.
+1 for removal in 2.8
What do modelers and Mesh module owners think about this?
Pablo
On Sat, Apr 30, 2016 at 6:32 PM, Aaron Carlisle <carlisle.b3d at gmail.com>
wrote:
> I suggest that the noise tool be removed. Since being added there have been
> better ways to accomplish this,
> for example, the displace modifier and randomize tool. Both of these
> provide a better workflow and options
> than the original tool, making it obsolete to the point that nobody
> probably uses it anymore.
>
> Do other people think that this would be a good idea?
>
> BTW the documentation can be found here:
>
> https://www.blender.org/manual/modeling/meshes/editing/deforming/noise.html
>
>
>
>
> - Aaron
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