[Bf-committers] Suggested removal of noise modeling tool

Alberto Torres kungfoobar at gmail.com
Wed May 4 12:09:27 CEST 2016


As a Blender modeller for 10+ years, I didn't even know that feature
existed. For quick destructive noise I use the proportional edit tool with
random falloff (not quite the same though), otherwise displace modifier
covers all cases.

Cheers


On Wed, May 4, 2016 at 11:52 AM, Pablo Vazquez <venomgfx at gmail.com> wrote:

> Agree that Noise is quite an old and limited feature (you need to have a
> texture assigned, only would use the first slot, destructive), and that the
> Displace modifier does a much better job being non-destructive and
> flexible.
>
> +1 for removal in 2.8
>
> What do modelers and Mesh module owners think about this?
>
> Pablo
>
>
> On Sat, Apr 30, 2016 at 6:32 PM, Aaron Carlisle <carlisle.b3d at gmail.com>
> wrote:
>
> > I suggest that the noise tool be removed. Since being added there have
> been
> > better ways to accomplish this,
> > for example, the displace modifier and randomize tool. Both of these
> > provide a better workflow and options
> > than the original tool, making it obsolete to the point that nobody
> > probably uses it anymore.
> >
> > Do other people think that this would be a good idea?
> >
> > BTW the documentation can be found here:
> >
> >
> https://www.blender.org/manual/modeling/meshes/editing/deforming/noise.html
> >
> >
> >
> >
> > - Aaron
> > _______________________________________________
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> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
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