[Bf-committers] Google Summer of Code

harsh gupta orioninharsh at gmail.com
Sat Mar 12 10:44:17 CET 2016


Thanks


On Fri, Mar 11, 2016 at 10:52 PM, Péter Szabó <szabopeterpeti at gmail.com>
wrote:

> Hello Inês!
>
> Thank you for your response!
>
>
> Best regards,
> Peti
>
>
>
> 2016-03-11 14:02 GMT+01:00 Thomas Dinges <blender at dingto.org>:
>
> > Hi Harsh,
> > did you read the wiki page?
> >
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Students
> >
> > It pretty much has all information that you need to write a proposal and
> > the requirements.
> >
> > Best regards,
> > Thomas
> >
> > Am 11.03.2016 um 11:53 schrieb harsh gupta:
> > > Hey! My name is Harsh. I want to work on the cycles de-noiser.
> > > What else do I need to provide to get my name registered?
> > >
> > > On Fri, Mar 11, 2016 at 2:56 PM, Ines Almeida <britalmeida at gmail.com>
> > wrote:
> > >
> > >> Hello Péter and thank you for your interest :)
> > >> All the ideas in the page are considered important and were added by
> > active
> > >> developers.
> > >> You should choose one that appeals to you and that you think is in
> your
> > >> ability to make.
> > >> You can find some tips and a list of first steps in the students page:
> > >>
> >
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Students
> > >> It is good that you already have experience using Blender and other 3D
> > >> software packages, so the next step for you would be to build Blender.
> > >>
> > >> Cheers,
> > >> Inês Almeida / brita_
> > >>
> > >> On Thu, Mar 10, 2016 at 8:07 PM, Péter Szabó <
> szabopeterpeti at gmail.com>
> > >> wrote:
> > >>
> > >>> Hello everyone,
> > >>>
> > >>> My name is Péter Szabó (Peti) and I would like to participate in the
> > >> Google
> > >>> Summer of Code.
> > >>> I am a second year software engineer student at Budapest University
> of
> > >>> Technology and Economics. I am familiar with C/C++, Python, and this
> > >>> semester I'm studying OpenGL.
> > >>> I am not new to Blender, I've been using it (and Maya) for a long
> time.
> > >> You
> > >>> can take a look at my 3D portfolio here: http://www.peterszabo.tk
> (or
> > >>> alternatively http://bit.ly/1nzL5fo ) On the 3D section I did
> > everything
> > >>> with Blender, except the rigging reel.
> > >>> I've gone through the ideas list and I found one which I'd love to
> > make.
> > >>> It's the User Coordinate Spaces, because I'd like to see that feature
> > in
> > >>> Blender, and as I've read on the given links the community would be
> > very
> > >>> happy too. And I think making it is challenging for me as well. So
> I'm
> > >>> really excited :)
> > >>> Is there any preference between the ideas?
> > >>>
> > >>> Thank you!
> > >>>
> > >>>
> > >>> Best regards,
> > >>> Péter Szabó
> > >>> _______________________________________________
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> > >>> Bf-committers at blender.org
> > >>> http://lists.blender.org/mailman/listinfo/bf-committers
> > >>>
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> > >>
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> >
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> >
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